Having played through MGS2 many times, I have found a considerable amount of hidden things that many people would overlook. It might be a relatively short game, but it's bursting with secrets... Have fun with these!
Tanker Poster: When on the Tanker episode, go into the Deck A locker area just inside the ship, and open the locker at the top left hand side. There is a picture of a woman inside. If you knock on the poster using your gun, it makes a boing noise, and if you knock on the poster while crouching, it will alert the guards (for some strange reason). Also, when hidden inside a locker with a poster, press the first-person view button (R1) and Snake will make a kissing noise when he touches the poster!
Tanker Bowling: Well, I wouldn't call this bowling but you get to see a lot of people falling over! In the first hold, punch/kick one of the people in the back row until they fall over forwards. This creates a domino effect, as loads of Marines in front will be knocked over by the chain reaction - about 40 people fall over, and due to the mass movement of pixels, it causes major lag for your PS2! Be prepared to equip the stealth or hide after you've done this!
Tanker Projector: When in Hold 2 of the Tanker, there are two different projector machines to the back of the room. If you go up to the left or right hand machine and press triangle, the movie should change from one screen to the other. Do this about 7 to 8 times and the screen changes from the speech to a home video of a woman, and the marines' attention will be drawn to the woman instead of the speech! The screen changes a few more times and then two images of women appear, but when Snake presses the button once more, the speech reappears and all the marines turn around.
Tanker Marines Briefed In Briefs: In Hold 3 of the Tanker, every second time (I think) you play through the Tanker episode, every soldier in the third hold will be in their pants. Funny!
Box Trick: When an enemy finds a box in his path, he will look into it and then pick it up to see what is beneath. To prevent being caught, when the enemy picks up the box, quickly press L2 and then hold him up by aiming your gun at him in First person. A good way to escape Alert Mode!
Making Noise: To distract a guards attention, there are various objects for making noises on both the Tanker and the Plant. For example - fire alarms (Tanker), frying pans (Tanker), bags of flour/boxes of fruit (Tanker), seagulls (Plant) and almost anything with the SOCOM/USP on either episode (e.g. wall, floor, railings, pipes etc), but make sure you have the suppressor equipped!
Plant Cardboard Box Man: Straight after the chat with Stillman (the bombs expert), go out to the CD Connecting bridge and you will find a knocked out guard and a man running away in a box! The man is Snake/Pliskin, because when you try to contact him there is no reply, but he replies once he has left the area. Raiden makes fun and calls the person a psycho, and Pliskin hesitates to speak!
Plant Parrot Says Ames: When in the computer room in the Shell 1 Core on the Plant, use the directional microphone to ask the parrot if he is Ames. Do this for at least 10 times, and the parrot will eventually say "You must be Ames. You must be Ames." When you leave the computer room, look through the window and two guards should be in conversation - one is pointing and making cupping motions on his chest and the other nods!
Plant Hostage Woman's Pants: When in the Shell 1 Core in the hostage room, there should be a young woman near the top middle of the room. Just beneath her is a space for crawling under, so get under there and then look towards her. She always shuts her legs when you look at her, so knock her out with the MP9 and she will fall asleep. Every couple of seconds she will open her legs and reveal her pants, then close them again! Also, if you use the microphone she will be alerted and reveal beneath her skirt. If you take a picture of her pants and then phone Campbell, Rose gets really annoyed at you and Campbell asks for you not to throw away the picture. Try it a couple of times, it may not work when you first call but it's pretty funny!
Plant Delivery Service: When you are in the delivery room in the Plant (Strut E), go to the bottom of the room and there should be a climeable surface with lights on. Equip one of the five boxes and wait for the belt to stop, then climb aboard to transport yourself elsewhere - e.g. Box 1 takes you to the kitchen in Strut C and Box 5 takes you to the Games storage at the bottom of strut E!
Plant Sniping Mission: When sniping for EE on the Plant, use the directional microphone to hear her speak to herself. When she gets behind the first pillar, she starts talking about Raiden and wondering if his hair is fake! Also, when Snake reaches his sniping point, use the mike on him and he will say things such as "I wonder if I should clear things up with Otacon before asking his sister out" and "Hmm, not bad" when you take out a sentry/cypher.
There are many more things to be discovered throughout the game but I don't want to go on for too long, so I'll stop here. If you would like me to post up the locations of some dogtags, please let me know because I have 100% of all the tags on each difficulty for the Tanker, and 100% for both V Easy and Normal on the Plant (Please be specific when asking - e.g. Hold one, Deck C, Strut E etc). Have fun!
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